Monday, September 4, 2017




Traditionally in DnD, players have statistics in Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

In Dragons and Dungeons, players also have Fighting, Shooting and Power Level.

Fightingl and Shooting represent how well a character fights or shoots, and Fighting is also used for Defense.

Power Level determines how powerful a Magic User is.

All three are generated and increased as per the general rules for statistics. In addition,


Armor, Armor Class and Defense.

In Dragons and Dungeons, a characters Armor Class is determined by taking 10, adding their Dexterity Modifier and Fighting Modifier as well as any Shield modifier and Dodge Modifiers etc.

Armor does not contribute to the Armor Class, but each type of armor and helmet confers Damage Reduction on the character. You apply Damage Reduction to a character every time they take real Damage ( real damage means damage that causes Wounds to be taken, as opposed to hit points).




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