Monday, September 4, 2017



Hit Points and Wounds

Hit Points

Each time a character levels up, he gets hit points. A character can get up to X number, based on a variety of factors.

Hit points represent the luck of the character and they reset every game session.

Any time a character takes damage, he can subtract the total of that damage from his hit points.

If the character is hit by a critical hit, he loses 10 hit points automatically.

A player can spend hit points to make a reroll. He can spend 10 points on his own reroll, 20 on another player's roll, and 30 on an enemy's roll. If a player announces he wishes to reroll after the roll has made, the cost increases by 10.

Anytime a character cannot apply his weapon skill or dex to an attack, or suffers a critical hit or is in an indefensible position, the player cannot use hit points for damage, but instead damage is allocated to wounds.


Wounds

A character has a number of wounds - to half their Constitution score.

Wounds represent physical damage taken by a character or monster.

When a character reaches 0 wounds they are incapacitated and lose 1 negative wound point a round. At -10 they are dead.

Characters take wound damage any time a player declines to use hit points, when the character is out of hit points, when a character can't use hit points, or the character takes a critical hit.




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