Monday, September 4, 2017




Traditionally in DnD, players have statistics in Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

In Dragons and Dungeons, players also have Fighting, Shooting and Power Level.

Fightingl and Shooting represent how well a character fights or shoots, and Fighting is also used for Defense.

Power Level determines how powerful a Magic User is.

All three are generated and increased as per the general rules for statistics. In addition,


Armor, Armor Class and Defense.

In Dragons and Dungeons, a characters Armor Class is determined by taking 10, adding their Dexterity Modifier and Fighting Modifier as well as any Shield modifier and Dodge Modifiers etc.

Armor does not contribute to the Armor Class, but each type of armor and helmet confers Damage Reduction on the character. You apply Damage Reduction to a character every time they take real Damage ( real damage means damage that causes Wounds to be taken, as opposed to hit points).






Hit Points and Wounds

Hit Points

Each time a character levels up, he gets hit points. A character can get up to X number, based on a variety of factors.

Hit points represent the luck of the character and they reset every game session.

Any time a character takes damage, he can subtract the total of that damage from his hit points.

If the character is hit by a critical hit, he loses 10 hit points automatically.

A player can spend hit points to make a reroll. He can spend 10 points on his own reroll, 20 on another player's roll, and 30 on an enemy's roll. If a player announces he wishes to reroll after the roll has made, the cost increases by 10.

Anytime a character cannot apply his weapon skill or dex to an attack, or suffers a critical hit or is in an indefensible position, the player cannot use hit points for damage, but instead damage is allocated to wounds.


Wounds

A character has a number of wounds - to half their Constitution score.

Wounds represent physical damage taken by a character or monster.

When a character reaches 0 wounds they are incapacitated and lose 1 negative wound point a round. At -10 they are dead.

Characters take wound damage any time a player declines to use hit points, when the character is out of hit points, when a character can't use hit points, or the character takes a critical hit.